RJM Concepts

2D and 3D art by Ruairidh McLachlan

University 3D design Module

The main goal of the 3D module of my second year at university was to design, model and texture a character that could be brought into a game engine.

The character I chose to create was a humanoid rhinoceros gladiator of impressive build and intimidating size. The character was created completely in Blender aside from the textures which I painted using a combination of Blender and Krita.

This was an interesting challenge to complete as it was my first time taking a character through the entire process of sculpting, retopology, UV unwrapping and texturing. While the process did take me a while I was happy with the final result which did function within a game engine when exported from Blender.

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